EasyLanguage Object Reference

About Classes in EasyLanguage

An EasyLanguage class defines the structure for an object that can contain members such as properties, members, and events.  Much like a blueprint, a class describes the actions (behavior) the an object can perform and the information (data) it can access.  

The following are some of the terms are commonly associated with classes:

[ Expand All ]
Class Categories

Although each class has a unique set of properties and methods, it is useful to think of them belonging to broad categories so that you'll have a better idea of what similar classes are designed to do.